Case-study description
What is it?
Our project focuses on Ingress, a location-based AR game by Niantic that turns real-world landmarks into "portals" for gameplay. Players capture, link, and control these portals using GPS and real-world movement, creating an immersive blend of physical and virtual experiences.
What is its purpose?
Encourage outdoor exploration and foster collaboration among players.
Discover new locations.
Engage in strategic decision-making.
Work as a team to achieve faction-based goals.
Who is its main audience?
Mobile gamers
AR enthusiasts
individuals who enjoy strategy-driven, team-based gameplay
Why do we choose it?
Through our experience with the game, we found it to be complex and cumbersome for a mobile game, particularly in terms of its world-building and interface guidance. With numerous interactive gameplay options, we wanted to explore whether its tutorials effectively support new players.
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